Showing posts with label WebAdmin. Show all posts
Showing posts with label WebAdmin. Show all posts

Thursday, September 18, 2008

UT3 WebAdmin for UT3 patch 1.4 - preview

Patch 1.4 (probably) for UT3 will contain an improved voting system. Because of this the map list management has been changed. This also affects the map list management as it was previously available in the WebAdmin. The screenshot below shows the new map list editor.

Saturday, March 15, 2008

Bot management for UT3 WebAdmin v0.10

Below you see a screenshot of the bot management functionality of v0.10 of the UT3 WebAdmin. You can edit the bot roster by dragging and dropping the bots list of the right. And you can move them up and down the list. To add or remove bots from the current game, simply select them and press the submit button.

Saturday, March 01, 2008

Map list editing for the UT3 WebAdmin

Below is a screenshot of the map list editor for the UT3 WebAdmin. It provides drag and drop functionality to create a map cycle.

Saturday, February 02, 2008

Changing the current game in the UT3 WebAdmin

New feature added, you can now change the current game through a nice interface. Changing the gametype will update the map list and mutator list to match the filters for that gametype.

Wednesday, January 30, 2008

UT3's Mutator layout

The UT3 Mutator layout has changed quite a bit from the previous games. Previously a mutator could belong to a mutator group (or not). When a mutator is in a group only a single mutator from that group can be selected. Not a major deal to organize that for the WebAdmin.

In UT3 the mutators have a list of groups they can be long to. Additionally a mutator also has a gametype filter, meaning that it's only available for a selection of gametypes. The gametype filter isn't a major deal, except for caching of the list. The organizing of the mutators based on groups is a bit of a pain. The groups can have overlapping sets. For example

  • Group 1
    • Mutator 1
    • Mutator 2
    • Mutator 3
  • Group 2
    • Mutator 1
    • Mutator 4
    • Mutator 5
  • Group 3
    • Mutator 2
    • Mutator 5
    • Mutator 6

When mutator 1 is selected, mutators 2 to 5 can not be selected. So, how to organize this using HTML. Should the user be able to select, for example, mutator 2 and thereby deselecting mutators the mutators belonging in groups 2 and 3. And how to disable/process this. UnrealScript does not provide good graph processing methods. But also the HTML processing is a bit difficult. A single group can be managed using radio elements. But selecting a mutator from a given group should also deselect conflicting mutators.

Sunday, January 27, 2008

UT3 WebAdmin - preview

The current game in progress:


Player management:


The chat console: